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		[page:BufferGeometry] &rarr; [page:LatheGeometry] &rarr;

		<h1>[name]</h1>

		<p class="desc">
			[name] is a geometry class for a capsule with given radii and height.
			It is constructed using a lathe.
		</p>

		<iframe id="scene" src="scenes/geometry-browser.html#CapsuleGeometry"></iframe>

		<script>

		// iOS iframe auto-resize workaround

		if ( /(iPad|iPhone|iPod)/g.test( navigator.userAgent ) ) {

			const scene = document.getElementById( 'scene' );

			scene.style.width = getComputedStyle( scene ).width;
			scene.style.height = getComputedStyle( scene ).height;
			scene.setAttribute( 'scrolling', 'no' );

		}

		</script>

		<h2>Code Example</h2>

		<code>const geometry = new THREE.CapsuleGeometry( 1, 1, 4, 8 );
		const material = new THREE.MeshBasicMaterial( {color: 0x00ff00} );
		const capsule = new THREE.Mesh( geometry, material );
		scene.add( capsule );
		</code>

		<h2>Constructor</h2>

		<h3>[name]([param:Float radius], [param:Float length], [param:Integer capSubdivisions], [param:Integer radialSegments])</h3>
		<p>

		radius — Radius of the capsule. Optional; defaults to 1.<br />
		length — Length of the middle section. Optional; defaults to 1.<br />
		capSegments — Number of curve segments used to build the caps. Optional; defaults to 4.<br />
		radialSegments — Number of segmented faces around the circumference of the capsule. Optional; defaults to 8.<br />
		</p>

		<h2>Properties</h2>
		<p>See the base [page:BufferGeometry] class for common properties.</p>

		<h3>[property:Object parameters]</h3>
		<p>
		An object with a property for each of the constructor parameters. Any modification after instantiation does not change the geometry.
		</p>

		<h2>Methods</h2>
		<p>See the base [page:BufferGeometry] class for common methods.</p>

		<h2>Source</h2>

		<p>
			[link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
		</p>
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